Joshua Schmitz
Designer
Engineer
Musician
Human
Spacecase Artist
AeroSpacecase

  • SpaceX

    What does the future hold?
    Perhaps the Spacecase
    will go to Space

  • I design & build
    delightful & usable
    products & experiences

  • OVA

    I’ve crafted brands, apps
    & experiences for
    famous companies, schools
    & sometimes buildings

  • Firespring

    I have accrued
    20 years of
    experience as a
    design professional
    and mentor

Joshua Schmitz
Designer
Engineer
Musician
Human
Spacecase Artist
AeroSpacecase

  • SpaceX

    What does the future hold?
    Perhaps the Spacecase
    will go to Space

  • I design & build
    delightful & usable
    products & experiences

  • OVA

    I’ve crafted brands, apps
    & experiences
    for
    famous companies, schools
    & sometimes buildings

  • Firespring

    I have accrued
    20 years of
    experience as a
    design professional
    and mentor

I Am Joshua Schmitz
The AeroSpacecase

I make cool shit craft meaningful experiences with pixels apps products brands people you

With 20 years of experience in human-centered design, I’ve dedicated my career to shaping interactive products, responsive websites, and native mobile applications that resonate deeply with users. My expertise spans creative strategy, vision, communication, and leadership, enabling me to deliver impactful solutions for globally recognized brands. I’ve built, trained, and led design teams ranging from 2 to 20 individual contributors, fostering creative environments where ideas flourish. To date, I’ve designed over 100 websites, 30 apps, and 50 brands/identities, leaving a measurable impact across industries. Along the way, I’ve earned two national awards for my design work during my agency tenure.

My Design & Leadership Ethos

Design Leader

I lead with empathy and enthusiasm, empowering teams to do their best work while building a culture of collaboration and trust. I’ve successfully grown and guided remote design teams across the globe, always making time to mentor emerging talent. Beyond work, I’ve taught and volunteered for programs like Big Brothers Big Sisters and the World Taekwondo Federation, reflecting my commitment to nurturing others.

Design Thinker

I thrive on tackling big, high-level ideas and enjoy collaborating with cross-disciplinary teams to solve complex problems. My experience planning and facilitating workshops ensures alignment, clarity, and creative breakthroughs. I’m also a lifelong learner, constantly expanding my skillset to improve both myself and the products I help create.

Product Designer

I’m a designer by craft, a problem-solver at heart, and a stickler for the details. I’ve worked across every stage of the design process — dreaming up ideas, validating them, and seeing them through to long-term success. I thrive on building design systems that grow with the product, and I tackle every project with one goal in mind: creating solutions that are clear, intuitive, and leave a lasting impact.

People-Focused Introvert

To me, design isn’t about 'users' — it’s about real humans. Humans are complicated, emotional, messy, and beautifully unique. My work prioritizes empathy, ensuring that every interaction feels intuitive and natural. Whether I’m designing interfaces or leading teams, I focus on creating experiences that genuinely connect with people.

By Popular Demand:
My Design Process

As a deeply experienced, human-focused Principal Product Designer and Design Team Director, my process always revolves around people, problems, and purpose. It’s structured yet flexible, ensuring I can adapt to the needs of the product, team, business, and end-users. Here’s a high-level overview of how I approach designing digital products:

1) Discovery & Research:
Setting the Foundation

Great design starts with understanding. I immerse myself in the problem space by:

  • Understanding the "Why": Aligning with business goals and defining success metrics in collaboration with stakeholders.
  • Researching the "Who": Conducting qualitative and quantitative research (interviews, surveys, analytics) to uncover the motivations, behaviors, and pain points of real users—not just personas.
  • Exploring the "What": Reviewing competitive landscapes, benchmarking products, and analyzing industry trends to identify opportunities for differentiation.

The output of this phase is a clear definition of the problem, user needs, and project objectives.

2) Ideation & Conceptualization:
Designing the Right Thing

With insights in hand, I lead brainstorming and co-creation workshops with cross-functional teams to generate ideas and refine solutions. Key activities include:

  • Defining User Journeys: Mapping user flows to visualize how people interact with the product and identify friction points.
  • Sketching & Wireframing: Rapidly creating low-fidelity prototypes to communicate ideas, gather feedback, and iterate early.
  • Validating Assumptions: Running usability tests or concept validation exercises to ensure the solution aligns with user needs and expectations.

This phase is iterative, collaborative, and rooted in feedback.

3) Design & Prototyping:
Bringing Ideas to Life

Once the concept is solidified, I transition into high-fidelity design, focusing on:

  • Interaction & Visual Design: Crafting intuitive, pixel-perfect designs that align with brand guidelines and accessibility standards (WCAG compliance).
  • Prototyping: Building interactive prototypes that simulate real-world use cases, enabling stakeholders and users to experience the product before development.
  • Design Systems: Leveraging or creating scalable design systems to ensure consistency, efficiency, and ease of maintenance.

At this stage, I work closely with developers to ensure technical feasibility while maintaining the integrity of the design.

4) Testing & Refinement:
Iterating Towards Perfection (But starting with good enough)

Even the best designs require validation in real-world conditions. I conduct:

  • Usability Testing: Observing users interact with prototypes to identify areas for improvement.
  • Data Analysis: Leveraging analytics and A/B testing to assess how designs perform against key metrics.
  • Continuous Feedback Loops: Collaborating with stakeholders, users, and developers to refine designs post-launch.

This phase ensures that the product not only looks good but also works seamlessly and meets user expectations.

5) Delivery & Beyond:
Sustaining Impact

Design doesn’t stop at launch. I see my role as ensuring the long-term success of the product by:

  • Collaborating with Development Teams: Providing detailed handoffs, documentation, and ongoing support to maintain design quality during implementation.
  • Measuring Success: Monitoring performance metrics to evaluate whether the product meets user and business goals.
  • Iterating Post-Launch: Collecting user feedback and addressing new challenges as the product evolves.

Whew... still with me?

Why Work With Me?

I bring:

  • Proven Results: Award-winning designs that drive engagement and elevate brands.
  • Leadership Expertise: A track record of building and mentoring high-performing design teams.
  • Creative Vision: The ability to translate big ideas into impactful products and experiences.
  • Human-Centric Focus: A design philosophy rooted in empathy and understanding of real people.
  • Hands-On Experience: Mastery across platforms, including interactive/multimedia products, responsive websites, native apps, and branding.

Let’s create something extraordinary together.


Showcase: choice projects from my career

Select project tiles are clickable for more information, such as detailed case studies.

Filter Projects:
Annie ai stock trader product
ANNIE AI Stocktrader | '25
V Charger Illustrations
EV Charger Illustrations | '25
EVCharging Block Diagram
EV Charging Block Diagram | '25
Solar Parklet render in Rhino
Solar Parklet Render | '25
DC Charger render in solidworks
DC Charger Render | '25
F1 Car render in solidworks
F1 Car Render | '25
Concept Car render in solidworks
Concept Car Render | '24
Sooner racing team cart render in solidworks
Solidworks | Cart Build | '24
Sooner racing team cart aero test in star-ccm+
STARCCM+ | Aero Test | '24
RMS Project
RMS | Product, System | '23
LetsVote.online
Let's Vote | Founder | '23
animated pixel game art
Synthrunner Game Pixel Art | '23
Qrypt NDA
Qrypt | Product UX | '22
Genshin character pixel game art
Genshin Pixel Art | '22
Offroad Mobile racing game
Off-Road Mobile | UI | '22
Empty character UI screen
Character Screen | UI | '22
Custom Home Architectural Design
Custom Home Design | '22
MGM Resorts mobile app
MGM Resorts | Mobile UI | '21
Delhivery's Aquarius Design System
Delhivery | System | '21
Farmers Market brand and site package
Farmers Market | Brand | '21
Furniture and Render study
Egg Table Design | '21
John Deere Brand marketing package
John Deere | Design | '21
Kanab tourism brand and site package
Kanab | Brand | '21
st. jude's mobile app
St. Jude's | Mobile UX | '20
Freedom Mobile web app and site
Freedom | UX Lead | '20
Furniture and Render study
Lounge Seating Design | '20
Blue Steel – WWT Design System
Blue Steel | System | '19
PWC NDA
PWC | Product UX | '19
txtsmarter NDA
txtsmarter | Mobile UX | '19
ring design | hint, she choose both
Ring Design | '19
Blue Shield mobile app
Blue Shield | Product UI | '19
Yapper, WWT internal project
Yapper | Product, Brand | '19
Lowe's mobile app
Lowe's | Mobile UX | '18
little caesar's mobile app
Little Caesar's | Mobile UX | '18
ACE website design and app product design
ACE | Product UX | '18
Pocket Clinic mobile app
Pocket Clinic | Mobile UI | '17
Momentifi & CMPS Institute
Momentifi | Brand, Product | '17
Zion National Park branding and web design
Zion Park | Brand, Marketing | '17
five star mobile app
5-Star | Mobile UX | '16
champion teamwear E-Sports Web
E-Sports | Creative Direction | '16
Netrality
Netrality | UI, Brand | '16
champion art online web app
Art Online | Web App | '16
Khan Academy Design System
Khan Academy | System | '15
BR Auto brand and website
BR Auto | Brand, Motion | '15
Visa Intranet Site
Visa | UI | '15
one vanderbilt avenue site
OVA | UI, UX, Brand | '14
animated keyhole logo
OVA | Brand, Motion | '14
innsightful website design
Innsightful | UI | '14
traction tools
Traction Tools | Brand, UI | '13
West Point Educational History iPad App
West Point | Mobile UX | '13
Fisher Brothers Real Estate
Fisher Bros | Motion | '13
AT&T webapp UX
AT&T | UX | '12
Nebraska 360 Capitol Tour Educational
NEBR 3D Tour | UI | '12
Zillow NDA
Zillow/Mortech | UI | '12
Localmize agency freelance branding and web design
Localmize | Freelance | '11
Assurity Website
Assurity | UI | '09
drilling green logo
Drilling Green | Brand | '08
allegiant
Allegiant | Web, Brand | '07
loader
Animated Game Loader | '06
animated background
Animated Background | '05

Not an exhaustive list, these are my choice creative/product projects that showcase not just my collaborations & capabilities, but my past & progress.

Skill rundown

"Yeah, it all sounds great when [I] lay it out like that, but I didn't know what I was doing half the time, and I nearly always had help." ~ Harry Potter

Strategy Beaker

Product Strategy
& Research

  • Usability Testing
  • Competitive Analysis
  • User Interviews
  • Mapping & Taxonomy
Rebel Branding

Branding
& Consistency

  • Visual Language Development
  • Logo & Identity
  • Brand/Style Guides
  • Design Systems
Gameboy

Product
Design

  • User Interface & Experience
  • Flows & Wireframes
  • Interface/Interaction Design
  • Journey Mapping
Product Rocket

Aerospace Engineering
(NEW!)

  • Design, Prototyping, & Surfacing
  • Materials & Stress Testing
  • Controls & Systems
  • Catia, Solidworks, & Blender
Dev Svg

App & Game
Development

  • HTML, S/CSS, & JS
  • Unity & Unreal Engine
  • Sprite & Level Design
  • Combat Design & Choreography
Earth

Fine Art & Music
(Always)

  • Guitar, Vocals, & Voice Acting
  • Screenprinting & Printmaking
  • Metalwork & Sculpture
  • Architectural & Environmental Design
Resume
Let's chat